• Home
  • /
  • Activities
  • /
  • Rajhans Activitie

Rajhans Activitie

SHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTION

SHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTIONSHIKSHA SAPTAH (DAY 5) – 2024 SKILLING AND DIGITAL INITIATIVES DAY - SENIOR SECONDARY SECTION

ACTIVITY - SCRATCH PROGRAMMING- 23 JULY, 2024

The Scratch programming session conducted using the online platform scratch.mit.edu began with a demonstration by the teacher on how to utilize the various tools available in Scratch. Following this introduction, students embarked on developing their own stories and games using the platform. Examples of projects created during the session included games like Dogge Ball and Dancing Man, as well as imaginative scenarios such as Mermaid in an Underwater world and interactions between a Witch and Princess. These projects showcased the students' ability to apply Scratch's visual programming interface to create interactive narratives, animate characters, and design engaging gameplay experiences. The session not only fostered creativity but also provided practical experience in coding and digital storytelling, allowing students to explore their interests and express their ideas through interactive media.

ACTIVITY:LEARNING FROM NATURE AND AGRICULTURE

The students of class XII were shown a video to explain about the Ramsar site and convention.

Ramsar wetlands play a crucial role in maintaining global biodiversity and supporting human livelihood. The Ramsar convention provides a framework for the conservation and sustainable use of these vital ecosystems. Continued efforts are needed to address challenges and ensure the protection and wise use of wetlands for future generations.

The activity will inspire students to observe and learn from the natural environment.

Students got engaged in discussion and extempore speaking.

The activity encourages students to reflect on their role in preserving the natural environment and promoting environmental stewardship.

ACTIVITY: FIRST AID BASICS

Our school recently conducted a valuable First Aid Workshop for students, aimed at equipping them with essential life-saving skills. During the workshop, students learned -

  •   how to handle common emergencies, such as cuts, burns, and fractures.
  •  They were trained in basic first aid techniques,how to make a first aid kit 
  •  How to perform CPR, apply bandages, and recognize signs of serious health issues like shock and allergic reactions.

 The workshop emphasized the importance of staying calm in emergencies and seeking help from adults. By participating, students gained confidence in their ability to provide initial assistance and support, fostering a sense of responsibility and preparedness for unexpected situations.

ACTIVITY: DESIGN THINKING WORKSHOP 24 JULY 202

Workshop on Making cost effective  T-Square Using  Rulers

We recently conducted an engaging workshop in our school in the Engineering Graphics Lab aimed at enhancing  practical skills in geometry and measurement. The focus of the workshop was on crafting a T-Square using  simple rulers, which serves as a fundamental tool in technical drawing. Students can use this T-Square at home.The cost of T-Square in the market is 400 Rs  and students make it just for 35 Rs. 

  1. Step-by-Step Construction: Students stuck two 6 inch rulers one on the other and then stuck 12 inch standard rulers at the centre of the 6 inch ruler to form T shape .This practical exercise emphasized precision and attention to detail.
  2. Application in Drawing: Students explored how to use the T-Square in drawing straight lines and right angles, crucial for geometric constructions and technical drawings.
  3. Problem-Solving Activities: Interactive exercises challenged students to apply their newly acquired skills to solve geometric problems and create simple designs and also think about the cost of manufacturing.

Outcome: By the end of the workshop, students not only created their own T-Squares but also gained confidence in using them for accurate measurements and drawings. The hands-on experience reinforced theoretical knowledge with practical application, enhancing overall understanding and appreciation for geometry in everyday life.We encourage all students to continue exploring and applying these skills in their academic pursuits and beyond.

ACTIVITY: DRINKING SAFE WATER   DATE: 24/07/2024 

In today’s activity of Shikshan Saptah, students practiced water purifying experiments using scientific methods. They got to know about different parameters of water quality and their significance. Students did five experiments about water filtration eg filtration, pH , Settling of dissolved impurity, presence of sulphate , presence of chlorine etc. 

The above experiments challenging the student ‘ANALYTICAL THINGING’ encouraging  scientific enquiry and making them aware about these water cleaning techniques.   

This initiative is a step forward to the better learning and a curious youth.

TOPIC: LEARNING FROM HOUSEHOLD CHORES

Fireless cooking refers to the process of preparing food without the use of gas or fire. It not only teaches children to cook but also some valuable life skills.

The aim of the activity was to provide a platform for students to showcase their talent and explore new areas of interest. It was conducted with a motive to create awareness about the nutritional value of food cooked without flame, the advantages of eating healthy and staying away from junk food

The students of Class-XI B had their Fireless cooking activity on 24th July 2024. Our students prepared yummy, lip-smacking dishes like sev puri,chinese Bhel, Tiramasucake, refreshment juice,corn chat and sandwiches.

They also served the dishes in an artistic manner which was a treat to the eyes and a tickle to the taste buds.

SKILLING AND DIGITAL INITIATIVES DAY- RECOGNISING THE CHANGING NATURE OF JOB PROFILES AND THE NEED FOR NEW SKILLS AND EFLECTING UPON THE DIGITAL INITIATIVES FOR ENHANCING THE OVERALL CLASSROOM EXPERIENCES.

The activity conducted with (Grade 11th and 12th- Commerce) provided an excellent  opportunity to the students through role play in enhancing their communication skills by using  various sales techniques and marketing strategies. Students were actively involved in role  playing exercises by designing an advertisement of an unknown product and developing  promotional materials like branding their products with a tagline, posters, jingles and  advertisements for the same. Children were successfully able to script persuasive advertisements and attractive taglines. 

The activity brought out the best amongst the students’ communication skills.

ACTIVITY-CULTURAL AND HISTORICAL AWARENESS 

The virtual visit to historical place was conducted for the students of Rajhans Vidyalaya. In this activity students from grade XI presented their experience and insights from their virtual historical visit to the gateway of India. The presentation aims to educate their peers about the historical significance, architectural marvel and cultural importance of this iconic landmark in Mumbai.

The presentation commenced with an introduction to the gateway of India detailing its construction during British Raj Era as a symbol of colonial grandeur. They presented and elaborated on its architectural design, blending of Indo - Saracenic and Muslim architectural influences.

The presenter emphasized the gateway’s is cultural significance as a popular tourist attraction and symbol of Mumbai Maritime heritage.

In conclusion, the presentation concluded with a summary point about the gateway of India historical cultural and architectural significance. The audience were encouraged to visit the monument themselves to gain deeper understanding of India colonial past and its vibrant present.

LEARNING FROM HACKATHON 

The Hackathon Competition, held on 26 July 2024, involved students forming teams to tackle coding challenges or develop simple applications. After explaining the rules and announcing the challenges, topics like File Analyzer, Contact Manager, Student Grade Tracker, Password Generator, and Inventory Management System were given to each group and the teams began coding. They had one hour to complete their projects, ensuring their programs were user-friendly, well-commented, and met the specified requirements. After completing their work, teams presented their projects to the judges, who evaluated them based on creativity, technical skill, and usability. The event received positive feedback for its impact on participants' skills and teamwork, proving to be a successful and engaging experience that fostered both competition and collaboration.

Back To Events